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Safari Adventure Reptile House

The Safari Adventure Reptile House is a location in the Safari Adventure section of Nuka-World in Fallout 4 .

  • 1 Background
  • 3 Appearances

Prior to the Great War , the reptile house was facing a number of issues, including park visitors being bitten or stung by specimens, deadly reptiles accidentally being transferred to a children's petting zoo, as well as the A.F.A.D. stealing expensive reptiles in the name of animal rights.

The entrance to the reptile house opens in a foyer with two entrances to the main room, one of which is blocked by rubble. Using the lefthand door leads into the main room, which consists of a large, empty pool surrounded by a cage. A gatorclaw will be residing in the pool as part of the Safari Adventure quest. The walls surrounding the cage have many empty exhibits.

The pool can be accessed through three openings in the cage, two of which are holes and one is the actual doorway. The pool area itself has little of note, aside from the skeleton of a custodian and a metal box on a cart.

The eastern end of the main exhibit has a stairway leading to a lower area infested with a couple of Rad-Rats . A larger but still empty exhibit is on the northeastern wall, and a few skeletons lay outside of it. On the wall nearby is the reptile house tour guide terminal .

Appearances

The Safari Adventure Reptile House appears only in the Fallout 4 add-on Nuka-World .

fallout 4 safari adventure reptile house

Main exhibit

fallout 4 safari adventure reptile house

Lower exhibit

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All 35 Star Core Locations – Fallout 4 DLC: Nuka-World

Michael Hicks

Find all 35 Star Cores in Fallout 4 DLC: Nuka-World with our comprehensive guide

In Fallout 4 DLC: Nuka-World, Star Cores are a crucial item that you need to collect in order to get access to the quantum armor. These Star Cores can be found all over the Nuka-World amusement park, hidden in various locations. Once you gather all 35 Star Cores, you can use them to power up the park’s mainframe and unlock the quantum armor, which grants you enhanced abilities.

Throughout the park, you will find Star Cores hidden in different areas, such as rides, buildings, and underground facilities. Some of these locations are easily accessible, while others may require puzzle-solving or fighting off enemies. It’s important to explore every nook and cranny of Nuka-World to ensure you don’t miss any Star Cores.

When you pick up a Star Core, it will be added to your inventory. Keep track of the number of Star Cores you have collected by checking your Pip-Boy. Remember, you need all 35 Star Cores to complete the quest and obtain the quantum armor, so don’t leave any behind!

To help you on your quest to collect all the Star Cores, we have compiled a comprehensive guide that lists all 35 locations. This guide will provide you with detailed descriptions and screenshots of each Star Core’s location, making it easier for you to find them all. So put on your detective hat and get ready to explore every inch of Nuka-World to collect those Star Cores!

All Locations of Star Cores

Here is a list of all the locations where you can find Star Cores in the Fallout 4 DLC: Nuka-World:

  • Star Core Location 1: Galactic Zone - Star Control
  • Star Core Location 2: Galactic Zone - Starport Nuka
  • Star Core Location 3: Galactic Zone - Nuka-Galaxy
  • Star Core Location 4: Galactic Zone - Starlight Interstellar Theater
  • Star Core Location 5: Galactic Zone - RobCo Battlezone
  • Star Core Location 6: Nuka-Town USA - The Parlor
  • Star Core Location 7: Nuka-Town USA - Bradberton’s Office
  • Star Core Location 8: Nuka-Town USA - Nuka-Cade
  • Star Core Location 9: Dry Rock Gulch - Mad Mulligan’s Minecart Coaster
  • Star Core Location 10: Dry Rock Gulch - Doc Phosphate’s Saloon
  • Star Core Location 11: Dry Rock Gulch - Dry Rock Gulch Theater
  • Star Core Location 12: Safari Adventure - Primate House
  • Star Core Location 13: Safari Adventure - Reptile House
  • Star Core Location 14: Safari Adventure - Angry Anaconda
  • Star Core Location 15: Safari Adventure - Safari Adventure
  • Star Core Location 16: Kiddie Kingdom - King Cola’s Court
  • Star Core Location 17: Kiddie Kingdom - Fun House
  • Star Core Location 18: Kiddie Kingdom - King Cola’s Castle
  • Star Core Location 19: Kiddie Kingdom - Galactic Zone Arcade
  • Star Core Location 20: Galactic Zone - Starport Nuka
  • Star Core Location 21: Galactic Zone - Starport Nuka
  • Star Core Location 22: Galactic Zone - Star Control
  • Star Core Location 23: Galactic Zone - Nuka-Galaxy
  • Star Core Location 24: Galactic Zone - Starlight Interstellar Theater
  • Star Core Location 25: Nuka-Town USA - The Parlor
  • Star Core Location 26: Nuka-Town USA - Bradberton’s Office
  • Star Core Location 27: Nuka-Town USA - Nuka-Cade
  • Star Core Location 28: Dry Rock Gulch - Mad Mulligan’s Minecart Coaster
  • Star Core Location 29: Dry Rock Gulch - Doc Phosphate’s Saloon
  • Star Core Location 30: Dry Rock Gulch - Dry Rock Gulch Theater
  • Star Core Location 31: Safari Adventure - Primate House
  • Star Core Location 32: Safari Adventure - Reptile House
  • Star Core Location 33: Safari Adventure - Angry Anaconda
  • Star Core Location 34: Safari Adventure - Safari Adventure
  • Star Core Location 35: Kiddie Kingdom - King Cola’s Court

Make sure to collect all the Star Cores to unlock the ultimate reward!

Star Core Locations in Fallout 4 DLC: Nuka-World

In the Fallout 4 DLC: Nuka-World, there are a total of 35 Star Cores that players can collect. These Star Cores are required to power up the park’s mainframe and unlock the Quantum Armor Suit.

Here is a list of all the Star Core locations in Fallout 4 DLC: Nuka-World:

  • Star Core #1: Galactic Zone - Near the entrance of Starport Nuka.
  • Star Core #2: Galactic Zone - On a ledge above the Starlight Interstellar Theater.
  • Star Core #3: Galactic Zone - Inside the RobCo Battlezone.
  • Star Core #4: Galactic Zone - Inside the Vault-Tec: Among the Stars exhibit.
  • Star Core #5: Galactic Zone - On the upper level of Starport Nuka.
  • Star Core #6: Galactic Zone - In the Star Control area.
  • Star Core #7: Galactic Zone - Inside the Star Core Storage room.
  • Star Core #8: Nuka-Town USA - Inside the Nuka-Cade near the shooting gallery.
  • Star Core #9: Dry Rock Gulch - Inside the Employee Area of Mad Mulligan’s Mine.
  • Star Core #10: Dry Rock Gulch - On the stage in the Giddyup Kid’s corral.

And so on…

The Star Cores can be found in various areas of Nuka-World, including the Galactic Zone, Nuka-Town USA, Dry Rock Gulch, Safari Adventure, and Kiddie Kingdom. Some are hidden in hard-to-reach or well-guarded locations, so players will need to explore and solve puzzles to collect them all.

Once all 35 Star Cores are found and inserted into the mainframe, players can access the Quantum Armor Suit in the Star Control area of the Galactic Zone. This powerful armor provides various bonuses and is a valuable asset in the post-apocalyptic Wasteland.

Star Core Locations

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Collecting all the Star Cores in Fallout 4 DLC: Nuka-World can be a challenging but rewarding task. Players will have to navigate through different areas of the park and overcome various obstacles to obtain these valuable items. Good luck in your quest to power up the mainframe and unlock the Quantum Armor Suit!

Explore and Collect Star Cores to Unlock Special Rewards

As you navigate through the Nuka-World DLC in Fallout 4, you may come across hidden Star Cores scattered throughout the park. These Star Cores are valuable items that can be used to unlock special rewards and access new areas of the park.

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There are a total of 35 Star Cores to collect in Nuka-World. You can find them in various locations, including inside rides, buildings, and secret areas. Some may be well-hidden, so be sure to explore thoroughly to find them all.

Once you have collected enough Star Cores, you can use them to power up the park’s central mainframe. This will unlock special perks, such as increased health regeneration or the ability to carry more weight. These bonuses can be a significant advantage during your adventures in Nuka-World.

To keep track of your progress and which Star Cores you still need to find, you can access the Star Core Tracker from your Pip-Boy. This helpful tool will display a map of Nuka-World and mark the locations where Star Cores are still hidden.

Here is a list of all 35 Star Core locations in Nuka-World:

  • Star Core Location 1
  • Star Core Location 2
  • Star Core Location 3
  • Star Core Location 4
  • Star Core Location 5
  • Star Core Location 6
  • Star Core Location 7
  • Star Core Location 8
  • Star Core Location 9
  • Star Core Location 10
  • Star Core Location 11
  • Star Core Location 12
  • Star Core Location 13
  • Star Core Location 14
  • Star Core Location 15
  • Star Core Location 16
  • Star Core Location 17
  • Star Core Location 18
  • Star Core Location 19
  • Star Core Location 20
  • Star Core Location 21
  • Star Core Location 22
  • Star Core Location 23
  • Star Core Location 24
  • Star Core Location 25
  • Star Core Location 26
  • Star Core Location 27
  • Star Core Location 28
  • Star Core Location 29
  • Star Core Location 30
  • Star Core Location 31
  • Star Core Location 32
  • Star Core Location 33
  • Star Core Location 34
  • Star Core Location 35

Collecting all 35 Star Cores will not only reward you with powerful perks, but it will also allow you to fully experience all that Nuka-World has to offer. So grab your Pip-Boy, start exploring, and collect those Star Cores to unlock your special rewards!

Where can I find the Star Core in Galactic Zone?

There are a total of 7 Star Cores in the Galactic Zone. You can find them in various locations such as the Starport Nuka, RobCo Battlezone, Vault-Tec: Among the Stars, and more.

Are there any Star Cores in the World of Refreshment?

No, there are no Star Cores in the World of Refreshment. The World of Refreshment is not part of the Galactic Zone and does not contain any Star Cores.

How many Star Cores do I need to collect?

You need to collect a total of 35 Star Cores in order to power up the mainframe and unlock all the Nuka-World perks and bonuses.

Can I collect the Star Cores before starting the Nuka-World DLC?

No, you cannot collect the Star Cores before starting the Nuka-World DLC. The Star Cores are only available within the Nuka-World theme park and its different zones.

Is there a map or guide available to help me find all the Star Cores?

Yes, there are several maps and guides available online that can help you find all the Star Cores in the Nuka-World DLC. These maps and guides provide the exact locations of each Star Core in each zone.

What happens if I miss a Star Core?

If you miss a Star Core, you can always go back and collect it later. However, in order to power up the mainframe and unlock all the Nuka-World perks and bonuses, you will need to collect all 35 Star Cores.

Is there a reward for collecting all the Star Cores?

Yes, once you collect all 35 Star Cores and power up the mainframe, you will unlock the Quantum X-01 power armor, which is one of the strongest power armor sets in the game.

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Nuka-Cola Recipe Locations | Fallout 4: Nuka World

Home » Fallout 4 » Nuka-Cola Recipe Locations | Fallout 4: Nuka World

fallout 4 dlc nuka mixer station location

Nuka-Cide Recipe

  • Location: Nuka-Town Market You have to find and enter Carpus Cafe (there are people shooting at the sign in front of the cafe). Once you are in, go to the room next to the bar and you’ll find the recipe on the table.
  • Requires: Nuka-Cherry, Nuka-Cola, Nuka-Cola Dark, Nuka-Cola Orange and Nuka-Cola Quantum
  • Buff: HP 75; AP 300; Max AP 20; Max HP 50; Rad Resist 35; +35 Carry Weight
  • PC Code: 06030EF6

Nuka Cide Recipe Fallout 4 Nuka World

Nuka-Love Recipe

  • Location: Evan’s Home You have to talk to Evan and he will give you the recipe as part of the supplies (if you accept them during the conversation).
  • Requires: Nuka-Cherry, Nuka-Cola Quartz
  • Buff: HP 150; AP 300
  • PC Code: 06030EFC

Nuka Love Recipe Location Fallout 4 Nuka World DLC

Nuka-Frutti Recipe

  • Location: Hubologist’s Camp On a dining table inside the Hubologist’s Camp main building.
  • Requires: Nuka-Cherry, Nuka-Cola, Nuka-Cola Orange
  • Buff: HP 300; AP 50; Rads -500; Rad Resist 25
  • PC Code: 0603B8B3

Nuka Frutti Recipe Location Fallout 4 Nuka World DLC

Nuka-Punch Recipe

  • Location: Grandchester Mystery Mansion You have to go through the entirety of the events inside the Mansion to reach the final room with one bad guy. The recipe is on the desk in front of the bed. It has a lamp on, and it is next to a cabinet.
  • Requires: Nuka-Cherry, Nuka-Cola Orange, Nuka-Cola Quartz, Nuka-Grape
  • Buff: Max AP 10; Max HP 30; Rads -500; HP 150; AP 50
  • PC Code: 06030EF7

Nuka Punch Recipe Location Fallout 4 Nuka World DLC

Nuka-Power Recipe

  • Location: Nuka-World Power Plant As you enter the Plant, the recipe will be located in a room to your right, on the second floor. If follow the path inside the plant, you’ll eventually reach this location. If you, however, make your way across the platforms under this room and the catwalk, you can shorten your trip.
  • Requires: Nuka-Cola, Nuka-Cola Dark x2
  • Buff: +60 Carry Weight
  • PC Code: 06030EFE

Nuka Power Recipe Location Fallout 4 Nuka World DLC

Galactic Zone Nuka Recipe Locations

Nuka-ray recipe.

  • Location: RobCo Battlezone Go to the main room and find a store under the Battlezone bleachers. The recipe is on one of the shelves.
  • Requires: Nuka-Cola Orange, Nuka-Cola Victory
  • Buff: HP 999; Rad Resist 25
  • PC Code: 0603B8B2

Nuka-Ray Recipe Location Fallout 4 Nuka World DLC

Nuka-Cooler Recipe

  • Location: Starport Nuka If you teleport to Starport Nuka, you’ll find yourself in front of the Star Control room. Turn left here and go through the small star market passage. Turn left as you go through it and you’ll find the recipe on one of the yellow shelves.
  • Requires: Nuka-Cola Quantum, Nuka-Cola Quartz, Nuka-Cola Victory
  • Buff: HP 3600; Max HP 50; AP 1049; Max AP 20
  • PC Code: 06030EFA

Nuka-Cooler Recipe Location Fallout 4 Nuka World DLC

Nuka-Void Recipe

  • Location: Starlight Interstellar Theater There is a small area with consoles inside the Theater’s main room, just under the projector rooms (on the second floor). You can find the recipe on the table there. It can sometimes be moved by the explosions or other actions.
  • Requires: Nuka-Cola Dark, Nuka-Cola Quantum
  • Buff: Max HP 30; Max AP 10; +25 Carry Weight
  • PC Code: 06030EFB

Nuka-Void Recipe Location Fallout 4 Nuka World DLC

Dry Rock Gulch Recipe Locations

Nuka-xtreme recipe.

  • Location: Dry Rock Gulch Theater After you teleport to Dry Rock Gulch Theater, go through the entrance and turn right. Use the stairs to climb to the roof. The recipe is on a small rusty table, next to a bunch of sandbags.
  • Requires: Nuka-Cola, Nuka-Cola Quantum, Nuka-Grape
  • Buff: Max AP 10; Max HP 30; Rads -500
  • PC Code: 06030EF9

Nuka-Xtreme Recipe Location Fallout 4 Nuka World DLC

Nuka-Sunrise Recipe

  • Location: Dry Rock Gulch Theater This recipe is located just underneath the previous one. You have to pick the lock on the small store entrance to gain access to it. The recipe is on the table inside the store.
  • Requires: Nuka-Cherry, Nuka-Cola Orange
  • Buff: HP 150; AP 50; Rad Resist 25
  • PC Code: 06042C43

Nuka-Sunrise Recipe Location Fallout 4 Nuka World DLC

Nuka-Bombdrop Recipe

  • Location: Mad Mulligan’s Minecart Coaster Go into the alley between this building and the rusty cage store, “Bandit Roundup”. There will be a Nuka-World cart with the recipe on it there.
  • Requires: Bourbon, Nuka-Cola, Nuka-Cola Dark, Rum, Vodka
  • Buff: STR 2; END 2; AGI 2
  • PC Code: 0603B8B4

Nuka Bombdrop Recipe Location Fallout 4 Nuka World DLC

Kiddie Kingdom Recipe Locations

Nuka-lixir recipe.

  • Location: Fun House If you’ve already cleared this area and unlocked the shortcut to the front entrance, you just need to go to the room to your left. The recipe is on the console. However, if it’s your first time here, you’ll have to go through the entire facility to reach the end room, where the recipe is located.
  • Requires: Med-X, Nuka-Cola, Nuka-Cola Orange
  • Buff: HP 450; Rad Resist 25; DMG Resist 35
  • PC Code: 06042C41

Nuka-Lixir Recipe Location Fallout 4 Nuka World DLC

Nuka-Berry Recipe

  • Location: King Cola’s Castle Head to the backstage inside the main building (King Cola’s Court). Open the wooden door there and enter the room. The recipe is on the desk, in front of the shattered mirror, next to several candles.
  • Requires: Nuka-Cherry, Nuka-Cola, Nuka-Grape
  • Buff: HP 300; AP 50; Rads -500
  • PC Code: 06030EFD

Nuka-Berry Recipe Location Fallout 4 Nuka World DLC

Safari Adventure Recipe Locations

Nuka-rush recipe.

  • Location: Cappy’s Treehouse Find and enter the Safari Adventure Welcome Center building. You’ll find the recipe there there, on the reception desk, next to one of the three computers.
  • Requires: Nuka-Cola Victory, Nuka-Cola Wild
  • Buff: HP 999, AP 40
  • PC Code: 06030EF8

Nuka Rush Recipe Location Fallout 4 Nuka World DLC

Nuka-Hearty Recipe

  • Location: Safari Adventure Reptile House If you teleport to this location, you’ll find yourself in front of the building with the large boat on top of the store. Go in front of it and find the rusty theater dome. There is a small rusty shack behind it. Go in to collect the recipe.
  • Requires: Carrot Flower, Nuka-Cola, Nuka-Cola Dark, Tato
  • Buff: HP 225; AP 50; +25 Carry Weight
  • PC Code: 06042C3D

Nuka Hearty Recipe Location Fallout 4 Nuka World DLC

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Safari Adventure

Gametitle-fo4nw

Safari Adventure was Nuka-World's attempt at opening a zoological park. Although it was quite a popular attraction, the park was constantly under fire in the media from radical animal-rights groups.

Safari Adventure is a park within Nuka-World .

  • 1 Background
  • 3 Notable loot
  • 4 Appearances
  • 5 References

Background [ ]

One of the most ambitious park expansion built at Nuka-World, Safari Adventure brought opened in 2067 on Labor Day weekend. [1] [2] The park took seven years to come to complete due to the extensive input from a variety of zoological and environmental scientists, [2] which brought together dozens of exotic species in one place for visitors to observe in an environment close to their own. The park was quite popular, but had more than a few run ins with radical animal rights groups, like the Animal Friends and Defenders (A.F.A.D.). [3] [4]

While most of the species housed inside died out in the wake of the Great War, some proved themselves hardy enough to survive, like the gazelle , brahmiluff and gatorclaw .

However, the expansion holds a dark secret: beneath the park, there is a replication facility (a cloning center) that was used for the preservation of species and returning the ecosystem to normal. Unfortunately, one of the experiments created a whole new species, rather than preserving an old one. [5] The previously gatorclaws were the result. Only one person is brave enough to still remain in the park: Cito and his family of ghoulrillas .

The park is built around the Welcome Building and Cappy's Treehouse , providing a useful reference point. The Primate and Repitle houses are on opposite ends, and are necessary visits for the location quest.

Notable loot [ ]

  • The Nuka-Hearty recipe is in the storage shed behind the Safari amphitheater.

Appearances [ ]

Safari Adventure appears only in the Fallout 4 add-on Nuka-World .

  • ↑ Nuka-World loading screen hints : "Due to the overwhelming success of Nuka-World, more parks were immediately planned. Dry Rock Gulch opened in 2058, followed by Safari Adventure in 2067. On both occasions, the amount of visitors almost doubled overnight."
  • ↑ 2.0 2.1 Nuka-Town USA grounds terminals; Information Terminal, Safari Adventure
  • ↑ Nuka-World loading screen hints : "Safari Adventure was Nuka-World's attempt at opening a zoological park. Although it was quite a popular attraction, the park was constantly under fire in the media from radical animal-rights groups."
  • ↑ A.F.A.D. manifesto
  • ↑ Dr. McDermot journal 91W

J. V. Stalin

The Slogan of the Dictatorship of the Proletariat and Poor Peasantry in the Period of Preparation for October

Reply to s. pokrovsky.

Source: Works , Vol. 9, December-July, 1927, pp. 274-287 Publisher: Foreign Languages Publishing House, Moscow, 1954 First Published: J. Stalin, Problems of Leninism , 4th edition, 1928 Transcription/Markup: Brian Reid Public Domain: Marxists Internet Archive (2008). You may freely copy, distribute, display and perform this work; as well as make derivative and commercial works. Please credit “Marxists Internet Archive” as your source.

I think that your letter of May 2 of this year provides neither occasion nor grounds for a reply in detail, point by point, so to speak.

As a matter of fact, it offers nothing particularly new as compared with Yan-sky’s letter.

If, nevertheless, I am replying to your letter it is because it contains certain elements of a direct revival of Kamenev’s ideas of the period of April-May 1917. It is only in order to expose these elements of a revival of Kamenev’s ideas that I consider it necessary to reply briefly to your letter.

1) You say in your letter that “in fact, in the period from February to October we had the slogan of alliance with the whole of the peasantry,” that “in the period from February to October the Party upheld and defended its old slogan in relation to the peasantry—alliance with the whole peasantry.”

It follows, firstly, that in the period of preparation for October (April-October 1917) the Bolsheviks did not set themselves the task of drawing a demarcation line between the poor peasants and the well-to-do peasants, but treated the peasantry as an integral whole.

It follows, secondly, that in the period of preparation for October the Bolsheviks did not replace the old slogan of “dictatorship of the proletariat and peasantry” by a new slogan, “dictatorship of the proletariat and poor peasantry,” but maintained the old position laid down in Lenin’s pamphlet Two Tactics in 1905.

It follows, thirdly, that the Bolshevik policy of combating the vacillations and compromising policy of the Soviets in the period of preparation for October (March-October 1917), the vacillations of the middle peasantry in the Soviets and at the front, the vacillations between revolution and counter-revolution, the vacillations and compromising policy which assumed a particularly acute character in the July days, when the Soviets, headed by the Socialist-Revolutionary and Menshevik compromisers, joined hands with the counter-revolutionary generals in the attempt to isolate the Bolsheviks—it appears that the Bolshevik fight against these vacillations and the compromising policy of certain strata of the peasantry was pointless and absolutely unnecessary.

It follows, finally, that Kamenev was right when, in April-May 1917, he defended the old slogan of dictatorship of the proletariat and peasantry, while Lenin, who regarded this slogan as already out-of-date and who proclaimed the new slogan of dictatorship of the proletariat and poor peasantry, was wrong.

One need only raise these issues to realise the utter absurdity of your letter as a whole.

But since you are very fond of isolated quotations from Lenin’s works, let us turn to quotations.

It does not require much effort to prove that what Lenin regarded as new in the agrarian relations in Russia after the February Revolution, from the point of view of the further development of the revolution, was not a community of interests of the proletariat and the peasantry as a whole, but the cleavage between the poor peasantry and the well-to-do peasantry, of whom the former, i.e., the poor peasantry, gravitated towards the proletariat, whereas the latter, i.e., the well-to-do peasantry, followed the Provisional Government.

Here is what Lenin said on this score in April 1917, in his polemic against Kamenev and Kamenev’s ideas:

“It would be impermissible for the proletarian party now * to place hopes in a community of interests with the peasantry” (see Lenin’s speech at the April Conference, 1917, Vol. XX, p. 245).

“Already we can discern in the decisions of a number of peasant congresses the idea of postponing the solution of the agrarian question until the Constituent Assembly; this represents a victory for the well-to-do peasantry , * which inclines towards the Cadets” (see Lenin’s speech at the Petrograd City Conference, April 1917, Vol. XX, p. 176).

“It is possible that the peasantry may seize all the land and the entire power. Far from forgetting this possibility, far from limiting my outlook to the present day alone, I definitely and clearly formulate the agrarian programme, taking into account the new phenomenon, i.e., the deeper cleavage * between the agricultural labourers and poor peasants on the one hand, and the prosperous peasants on the other” (see Lenin’s article written in April, “Letters on Tactics, ” Vol. XX, p. 103).

That is what Lenin regarded as new and important in the new situation in the countryside after the February Revolution.

That was Lenin’s starting point in shaping the Party’s policy in the period after February 1917. That thesis was Lenin’s starting point when, at the Petrograd City Conference in April 1917, he said:

“It was only here, on the spot, that we learned that the Soviet of Workers’ and Soldiers’ Deputies had surrendered its power to the Provisional Government. The Soviet of Workers’ and Soldiers’ Deputies represents the realisation of the dictatorship of the proletariat and soldiers; among the latter, the majority are peasants. This is the dictatorship of the proletariat and peasantry. But this ‘dictatorship’ has entered into an agreement with the bourgeoisie. And it is here that a revision of the ‘old’ Bolshevism is needed” * (see Vol. XX, p. 176).

That thesis also was Lenin’s starting point when, in April 1917, he wrote:

“Whoever speaks now only of a ‘revolutionary-democratic dictatorship of the proletariat and peasantry’ is behind the times, has consequently in fact gone over to the side of the petty bourgeoisie against the proletarian class struggle. He deserves to be consigned to the chive of ‘Bolshevik’ pre-revolutionary antiques (which might be called the archive of ‘Old Bolsheviks’)” (see Vol. XX, p. 101).

It was on this basis that there arose the slogan of dictatorship of the proletariat and poor peasantry in place of the old slogan of dictatorship of the proletariat and peasantry.

You may say, as indeed you do in your letter, that this is a Trotskyist skipping over of the still uncompleted peasant revolution; but that would be just as convincing as the similar objection which Kamenev raised against Lenin in April 1917.

Lenin took this objection fully into account when he said:

“Trotskyism says: ‘No tsar, but a workers’ government.’ That is incorrect. The petty bourgeoisie exists, and it cannot be left out of account. But it consists of two sections. The poorer * section follows the working class” (see Vol. XX, p. 182).

Kamenev’s error, and now yours, consists in the inability to discern and emphasise the difference between the two sections of the petty bourgeoisie, in this case the peasantry; in the inability to single out the poor section of the peasantry from the mass of the peasantry as a whole, and on that basis to shape the Party’s policy in the situation of the transition from the first stage of the revolution in 1917 to its second stage; in the inability to deduce from this the new slogan, the Party’s second strategic slogan, concerning the dictatorship of the proletariat and poor peasantry.

Let us trace in consecutive order in Lenin’s works the practical history of the slogan “dictatorship of the proletariat and poor peasantry” from April to October 1917.

April 1917:

“The specific feature of the present situation in Russia consists in the transition from the first * stage of the revolution-which, owing to the insufficient class consciousness and organisation of the proletariat, placed the power in the hands of the bourgeoisie— to the second stage, which must place the power in the hands of the proletariat and the “ poor strata of the peasantry ” * (see Lenin’s April Theses, Vol. XX, p. 88).

“Only the revolutionary workers, if they are supported by the poor peasants , * are capable of smashing the resistance of the capitalists and leading the people to win the land without compensation, to complete freedom, to victory over famine, to victory over war, and to a just and lasting peace” (see Vol. XXI, p. 77).

August 1917:

“Only the proletariat, leading the poor peasantry * (the semiproletarians, as our programme says), can end the war by a democratic peace, heal the wounds it, has caused, and begin to take steps towards socialism, which have become absolutely essential and urgent —such is the definition of our class policy now” (see Vol. XXI, p. 111).

September 1917:

“Only a dictatorship of the proletarians and the poor peasants * is capable of smashing the resistance of the capitalists, of displaying really supreme courage and determination in the exercise of power, and of securing the enthusiastic, selfless and truly heroic support of the masses both in the army and among the peasantry” (see Vol. XXI, p. 147).

September-October 1917, the pamphlet Can the Bolsheviks Retain State Power? , in which Lenin, in controversy with Novaya Zhizn , 1 says:

“ Either * all power to the bourgeoisie—which you have long ceased to advocate, and which the bourgeoisie itself dare not even hint at, for it knows that already on April 20-21 the people overthrew that power with one heave of the shoulder, and would overthrow it now with thrice that determination and ruthlessness. Or * power to the petty bourgeoisie, i.e., a coalition (alliance, agreement) between it and the bourgeoisie, for the petty bourgeoisie does not wish to and cannot take power alone and independently, as has been proved by the experience of all revolutions, and as is proved by economic science, which explains that in a capitalist country it is possible to stand for capital and it is possible to stand for labour, but it is impossible to stand in between. In Russia this coalition has for six months tried scores of ways but, failed. Or, * finally, all power to the proletarians and the poor peasants * against the bourgeoisie in order to break its resistance. This has not yet been tried, and you, gentlemen of Novaya Zhizn , are dissuading the people from this, trying to frighten them with your own fear of the bourgeoisie. No fourth way can be invented” (see Vol, XXI, p. 275).

Such are the facts.

You “successfully” evade all these facts and events in the history of the preparation for October; you “successfully” erase from the history of Bolshevism the struggle waged by the Bolsheviks in the period of preparation for October against the vacillations and the compromising policy of the “prosperous peasants” who were in the Soviets at that time; you “successfully” bury Lenin’s slogan of dictatorship of the proletariat and poor peasantry, and at the same time imagine that this is not to do violence to history, to Leninism.

From these quotations, which could be multiplied, you must see that the Bolsheviks took as their starting point after February 1917 not the peasantry as a whole, but the poor section of the peasantry; that they marched towards October not under the old , slogan of the dictatorship of the proletariat and peasantry, but under the new slogan of the dictatorship of the proletariat and poor peasantry.

From this it is evident that the Bolsheviks put this slogan into effect in a fight against the vacillations and compromising policy of the Soviets, against the vacillations and compromising policy of a certain section of the peasantry inside the Soviets, against the vacillations and compromising policy of certain parties representing petty-bourgeois democracy and known as Socialist-Revolutionaries and Mensheviks.

From this it is evident that without the new slogan of the dictatorship of the proletariat and poor peasantry we would have been unable to assemble a sufficiently powerful political army, one capable of overcoming the compromising policy of the Socialist-Revolutionaries and Mensheviks, of neutralising the vacillations of a certain section of the peasantry, of overthrowing the power of the bourgeoisie, and of thus making it possible to carry the bourgeois revolution to completion.

From this it is evident that. “we marched towards October and achieved victory in October together with the poor peasantry against the resistance of the kulaks (also peasants) and with the middle peasantry vacillating” ( see my reply to Yan-sky ** ).

Thus, it follows that in April 1917, as also during the whole period of preparation for October, it was Lenin who was right, and not Kamenev; and you, by now reviving Kamenev’s ideas, seem to be getting into not vary good company.

2) As against all that has been said above you quote Lenin’s words to the effect that in October 1917 we took power with the support of the peasantry as a whole . That we took power with a certain amount of support from the peasantry as a whole is quite true. But you forgot to add a “detail,” namely, that the peasantry as a whole supported us in October, and after October, only in so far as we carried the bourgeois revolution to completion. That is a very important “detail,” which in the present instance settles the issue. To “forget” such an important “detail” and thus slur over a most important issue is impermissible for a Bolshevik.

From your letter it is evident that you counterpose what Lenin said about the support of the peasantry as a whole to the Party’s slogan of “dictatorship of the proletariat and poor peasantry,” which was also advanced by Lenin. But in order to counterpose these words of Lenin to the previous quotations from the works of Lenin, in order to have grounds for refuting the previous quotations from Lenin on the slogan of dictatorship of the proletariat and poor peasantry by the words you quote from Lenin about the peasantry as a whole, two things, at least, must be proved.

Firstly . It roust be proved that the completion of the bourgeois revolution was the main thing in the October Revolution. Lenin considered that the completion of the bourgeois revolution was a “ by-product ” of the October Revolution, which fulfilled this task “ in passing .” You must first of all refute this thesis of Lenin’s and prove that the main thing in the October Revolution was not the overthrow of the power of the bourgeoisie and the transfer of power to the proletariat, but the completion of the bourgeois revolution. Try to prove that, and if you do I shall be ready to admit that from April to October 1917 the Party’s slogan was not the dictatorship of the proletariat and poor peasantry, but the dictatorship of the proletariat and peasantry.

From your letter it is evident that you do not think it possible to undertake this more than risky task; you try, however, to prove “in passing” that on one of the most important questions of the October Revolution, the question of peace, we were supported by all the peasantry as a whole. That, of course, is untrue. It is quite untrue. On the question of peace you have slipped into the viewpoint of the philistine. As a matter of fact the question of peace was for us at that time a question of power, for only with the transfer of power to the proletariat could we count on extricating ourselves from the imperialist war.

You must have forgotten Lenin’s words, that “the only way to stop the war is by the transfer of power to another class,” and that “‘Down with the war’ does not mean flinging away your bayonets. It means the transfer of power to another class” (see Lenin’s speech at the Petrograd City Conference, April 1917, Vol. XX, pp. 181 and 178).

Thus, one thing or the otter: either you must prove that the main thing in the October Revolution was the completion of the bourgeois revolution, or you can not prove it; in the latter case the obvious conclusion is that the peasantry as a whole could support us in October only in so far as we carried the bourgeois revolution to completion, doing away with the monarchy, and with the property and regime of the landlords.

Secondly . You must prove that the Bolsheviks could have secured the support of the peasantry as a whole in October and after October, in so far as they carried the bourgeois revolution to completion, without systematically putting into effect the slogan of dictatorship of the proletariat and poor peasantry during the whole period of preparation for October; without a systematic struggle, arising from this slogan, against the compromising policy of the petty-bourgeois parties; without a systematic exposure, arising from the same slogan, of the vacillations of certain strata of the peasantry and of their representatives in the Soviets.

Try to prove that. In point of fact, why did we succeed in securing the support of the peasantry as a whole in October and after October? Because we had the possibility of carrying the bourgeois revolution to completion.

Why did we have that possibility? Because we succeeded in overthrowing the power of the bourgeoisie and replacing it by the power of the proletariat, which alone is able to carry the bourgeois revolution to completion.

Why did we succeed in overthrowing the power of the bourgeoisie and establishing the power of the proletariat? Because we prepared for October under the slogan of dictatorship of the proletariat and poor peasantry; because, proceeding from this slogan, we waged a systematic struggle against the compromising policy of the petty-bourgeois parties; because, proceeding from this slogan, we waged a systematic struggle against the vacillations of the middle peasantry in the Soviets; because only with such a slogan could we overcome the vacillations of the middle peasant, defeat the compromising policy of the petty-bourgeois parties, and rally a political army capable of waging the struggle for the transfer of power to the proletariat.

It scarcely needs proof that without these preliminary conditions, which determined the fate of the October Revolution, we could not have won the support of the peasantry as a whole for the task of completing the bourgeois revolution, either in October or after October.

That is how the combination of peasant wars with the proletarian revolution should be understood.

That is why to counterpose the support of the peasantry as a whole in October and after October as regards completing the bourgeois revolution to the fact of the preparation for the October Revolution under the slogan of the dictatorship of the proletariat and poor peasantry means to understand nothing of Leninism .

Your principal error is that you have failed to understand either the fact of the interweaving during the October Revolution of socialist tasks with the tasks of completing the bourgeois revolution, or the mechanics of fulfilling the various demands of the October Revolution arising from the Party’s second strategic slogan, the slogan of the dictatorship of tie proletariat and poor peasantry.

Reading your letter one might think that it was not we who took the peasantry into the service of the proletarian revolution, but, on the contrary, that it was “the peasantry as a whole,” including the kulaks, who took the Bolsheviks into their service. Things would go badly with the Bolsheviks if they so easily “entered” the service of non-proletarian classes.

Kamenev’s ideas of the period of April 1917-that is what is fettering you.

3) You assert that Stalin does not see any difference between the situation in 1905 and the situation in February 1917. That, of course, is not to be taken seriously. I never said that, and could not have said it. In my letter I said merely that the Party’s slogan on the dictatorship of the proletariat and peasantry, issued in 1905, received confirmation in the February Revolution of 1917. That, of course, is true. That is exactly how Lenin described the situation in his article “Peasants and Workers” in August 1917:

“Only the proletariat and the peasantry can overthrow the monarchy—such was the fundamental definition of our class policy for that time (it refers to 1905.— J. St .). And that definition was a correct one. February and March 1917 have confirmed this once again ” * (see Vol. XXI, p. 111).

You simply want to find fault.

4) You try, further, to convict Stalin of contradicting himself, by counterposing his thesis on the compromising policy of the middle peasant before October to a quotation from Stalin’s pamphlet Problems of Leninism , which speaks of the possibility of building socialism jointly with the middle peasantry after the dictatorship of the proletariat has been consolidated .

It does not require much effort to prove that such an identification of two different phenomena is utterly unscientific. The middle peasant before October, when the bourgeoisie was in power, and the middle peasant after the dictatorship of the proletariat has been consolidated, when the bourgeoisie has already been overthrown and expropriated, when the co-operative movement has developed and the principal means of production are concentrated in the hands of the proletariat, are two different things. To identify these two kinds of middle peasant and to put them on a par means to examine phenomena out of connection with their historical setting and to lose all sense of perspective. It is something like the Zinoviev manner of mixing up all dates and periods when quoting.

If that is what is called “revolutionary dialectics,” it must be admitted that Pokrovsky has broken all records for “dialectical” quibbling.

5) I shall not touch on the remaining questions, for I think they have been exhaustively dealt with in the correspondence with Yan-sky.

May 20, 1927

*  My italics.— J. St .

1.   Novaya Zhizn ( New Life )—a Menshevik newspaper published in Petrograd from April 1917 to July 1918.

**  See this volume, pp. 218-19 — Ed.

Collected Works Index | Volume 9 Index Works by Decade | J. V. Stalin Archive

Fallout Wiki

Welcome Center

The Welcome Center is an unmarked location in Nuka-World in 2287 .

  • 1 Background
  • 3 Notable loot
  • 4 Appearances
  • 6 References

Background [ ]

Before the Great War , the Welcome Center was used to direct visitors to points of interest in the Safari Adventure section of the park. Unbeknownst to guests, the Nuka-Cola Corporation also operated a highly secure cloning facility beneath the center, where experiments were performed on animals such as polar bears and anteaters.

However, a radical animal activist group known as the A.F.A.D. was alerted to the cloning facility's activities. Attacks commenced against Safari Adventure staff, and the Welcome Center was vandalized. With the security team understaffed due to Project Cobalt , an activist managed to contact Dr. Hein on the morning of the Great War, impersonating a park employee in order to lure him out to the Angry Anaconda construction site. The scientist was then held hostage, and the facility placed under full lockdown. [1]

Following the War, the sole remaining survivor, Dr. Darren McDermot , attempted to use the cloning machine to repopulate the world with animals. Concerned by local scavenger activity, he attempted to create a creature to defend the facility and prevent its technology from falling into the wrong hands. Instead, he accidentally created the vicious gatorclaw from the genetic material of a chameleon, an alligator, and a dead super mutant . He was wounded and driven out, eventually succumbing to his wounds in the care of Cito . [2]

The Welcome Center's entrance leads to a mezzanine overlooking the main room, with stairs leading down to the main floor. The center of the room is occupied by reception desks, and its walls are lined with empty display cases and exhibits. The area is initially patrolled by a gatorclaw .

In the back of the room, the entrance to the Nuka-Gen replicator facility is locked by the nearby "Employee's only" terminal, which requires Dr. Hein's passcode to access. Past the door, a corridor descends to the facility's research area, which features holding cages, a cold storage room accessed using a nearby terminal, Dr. Hein's and Dr. McDermot's terminals, and a gatorclaw.

Beyond the research area is the partially flooded Nuka-Gen replicator area, which contains the Nuka-Gen replication machine terminal, a generator, two steamer trunks , an albino gatorclaw , and a normal gatorclaw. After disabling the gatorclaw replication sequence, the Nuka-Gen replication machine terminal will offer the option of replicating gazelles ; activating this irreversible function will overpopulate Safari Adventure with the animals. To the northeast is a large pipe with a hatch leading to a terminal-locked exit in the river running through Safari Adventure.

Notable loot [ ]

  • Nuka-Cola Orange - In the entrance area, on the floor under the gorilla statue on the mezzanine.
  • Nuka-Grape - In the entrance area, on the reception desk to the left of the Welcome Center terminal.
  • Nuka-Rush recipe - In the entrance area, on the reception desk next to the Welcome Center terminal.
  • A.F.A.D. manifesto - In the entrance area, in the AFAD duffle bag next to the door locked by the Employee's only terminal.
  • Dr. McDermot journals 47B and 53L and Nuka-Cherry - In the research area, on the table next to Dr. Hein's terminal.
  • Dr. McDermot journal 69H - In the replicator area, on the console shelf next to the Nuka-Gen replication machine terminal.
  • Fusion core - In the replicator area, in the generator in the small room to the south of the room with the Nuka-Gen replication machine terminal.
  • Nuka-Cade ticket roll - In the replicator area, on a table in the small room to the south of the room with the Nuka-Gen replication machine terminal. It contains between 750 and 1000 tickets.
  • Nuka-Cola Quantum and Nuka-Cola lunchbox - In the replicator area, on a cabinet to the right of the green steamer trunk.

Appearances [ ]

The Welcome Center appears only in the Fallout 4 add-on Nuka-World .

Gallery [ ]

Entrance area

References [ ]

  • ↑ Welcome Center terminal entries
  • ↑ Dr. McDermot's journals
  • 1 Securitron
  • 2 From Russia With Lev
  • 3 Vault-Tec bobblehead (Fallout 4)

IMAGES

  1. Safari Adventure Reptile House

    fallout 4 safari adventure reptile house

  2. Safari Adventure Reptile House

    fallout 4 safari adventure reptile house

  3. Safari Adventure Reptile House

    fallout 4 safari adventure reptile house

  4. Safari Adventure reptile house

    fallout 4 safari adventure reptile house

  5. Safari Adventure reptile house

    fallout 4 safari adventure reptile house

  6. Safari Adventure reptile house

    fallout 4 safari adventure reptile house

COMMENTS

  1. Safari Adventure reptile house

    The Safari Adventure reptile house is a location in Nuka-World in 2287. Before the Great War, the reptile house was facing a number of issues, including park visitors being bitten or stung by specimens, venomous snakes inappropriately being transferred to a children's petting zoo, and the A.F.A.D. activist group stealing expensive reptiles in the name of animal rights.[1] The entrance to the ...

  2. Safari Adventure Reptile House

    The entrance to the reptile house opens in a foyer with two entrances to the main room, one of which is blocked by rubble. Using the lefthand door leads into the main room, which consists of a large, empty pool surrounded by a cage. A gatorclaw will be residing in the pool as part of the Safari Adventure quest.

  3. Safari Adventure Reptile House

    The entrance to the reptile house opens into a foyer with two doors leading to the main exhibit area, one of which is obstructed by rubble. The main exhibit features a large empty pool enclosed by a cage and initially inhabited by a gatorclaw, with several vacant exhibits surrounding it.

  4. Safari Adventure (quest)

    Safari Adventure is a quest in the Fallout 4 add-on Nuka-World. Upon entering the Safari Adventure park section, the Sole Survivor will immediately be met by a gatorclaw fighting Cito. Once the gatorclaw is dead, Cito will praise the player character, before asking them to help stop the gator infestation. He will lead you to the primate house, where it is revealed his 'family' is a troupe of ...

  5. Safari Adventure reptile house

    The Safari Adventure reptile room is a location in the Safari Adventure park of Nuka-World. This was once the park's premiere reptile terrarium, holding rare species of this kingdom for visitors to see and even experience during Reptile Touch Time and in the petting zoo. Of course, cutting corners with staff training led to incidents such as releasing a black mamba, death adder and inland ...

  6. Safari Adventure reptile house terminal entries

    Emergency Procedures. 1. Confirm that the visitor has a valid park admission ticket with the liability release printed on the back. 2. If they have a valid park admission, they must immediately fill out a Safari Adventure Incident Report. The reports are available in Nuka-Town USA at the main office.

  7. Safari Adventure

    Description. Safari Adventure, a segment of Nuka-World, was designed as a park focusing on safari-themed attractions and wildlife encounters. However, the park's development was marred by the Great War of 2077. Activists opposed the cloning experiments conducted by park scientists and took Dr. Hein, a lead researcher, hostage.

  8. All 35 Star Core Locations

    Here is a list of all the Star Core locations in Fallout 4 DLC: Nuka-World: Star Core #1: Galactic Zone - Near the entrance of Starport Nuka. Star Core #2: Galactic Zone - On a ledge above the Starlight Interstellar Theater. Star Core #3: Galactic Zone - Inside the RobCo Battlezone. Star Core #4: Galactic Zone - Inside the Vault-Tec: Among the ...

  9. Hidden Cappy Locations

    Hidden Cappy Location 4. The fourth Cappy is hidden in the Fun House in Kiddie Kingdom in the room with the spinning floor. Opening one of the doors along the outer edge reveals this Cappy, but ...

  10. Safari Adventure

    Reward. Cito's Shiny Slugger; The ability to give one of Nuka-World's gangs control of the area

  11. Nuka-Cola Recipe Locations

    Location: Safari Adventure Reptile House If you teleport to this location, you'll find yourself in front of the building with the large boat on top of the store. Go in front of it and find the rusty theater dome. There is a small rusty shack behind it. Go in to collect the recipe. Requires: Carrot Flower, Nuka-Cola, Nuka-Cola Dark, Tato

  12. Safari Adventure (quest)

    Safari Adventure is a quest in Nuka-World. While heading into Safari Zone, the Sole Survivor runs into Cito, fighting off a gatorclaw. After putting the reptile in the ground, Cito asks for help. The Survivor obliges, planning to provide the park for his gangs. Head to the Safari Zone and help Cito kill the Gatorclaw. Follow him to the Primate House and talk to him to receive the first ...

  13. Reptile Cloning Machine in Nuka-World?

    Boards. Fallout 4. Reptile Cloning Machine in Nuka-World? LegendaryAlice 8 years ago #1. I read that if I turn this machine back on, one that is at the Safari Zone, it makes Gazelles spawn. I've done all the quests for that zone, and I can't remember where this machine was located. Anyone remembers where it's found?

  14. Safari Adventure

    Safari Adventure is a park within Nuka-World. One of the most ambitious park expansion built at Nuka-World, Safari Adventure brought opened in 2067 on Labor Day weekend.[1][2] The park took seven years to come to complete due to the extensive input from a variety of zoological and environmental scientists,[2] which brought together dozens of exotic species in one place for visitors to observe ...

  15. What happened to Cito? I asked him to share safari adventure ...

    I wondered this too (i placed the pack at safari adventure) and i believe you can find him in the reptile house (at least thats where he was for me, just standing downstairs) Reply reply ... Dogmeat in Fallout 4 is the most realistic video game dog ever

  16. Safari Adventure

    Safari Adventure is a location in Nuka-World in 2287. Safari Adventure was a Nuka-World park area with a theme focusing on the safari and its commonly associated wildlife. When scientists employed by the park attempted to clone the animals, an activist group known as the Animal Friends and Defenders kidnapped one of the lead researchers, Dr. Hein, and held him hostage at the Angry Anaconda ...

  17. Stuck on Safari Adventure quest in Nuka World (PS4) : r/fo4

    The Fallout Network's Subreddit for everything Fallout 4 . From builds and Settlements, to game-play and mods, get your Fallout 4 experience here! ... -play and mods, get your Fallout 4 experience here! Members Online • cpburke91. ADMIN MOD Stuck on Safari Adventure quest in Nuka World (PS4) ... one that names them but the entry second down ...

  18. Yandex

    Watch a video of family naturist moscow group vol 1 on Yandex, the leading search engine in Russia. Enjoy the freedom and beauty of naturism with Yandex.

  19. THE 10 BEST Zoos & Aquariums in Moscow (Updated 2024)

    THE 10 BEST Moscow Zoos & Aquariums. 1. Moskvarium. The show was interesting and fascinating - for our boys. There were dolphins, killer whales and one walrus. For us... 2. Moscow Zoo. ... lush gardens, enjoying the serene surroundings and pausing to appreciate the beauty of various plant species.

  20. Marowski's chem lab

    Marowski's chem lab is an unmarked location in the South Boston neighborhood of Boston in 2287. It is accessible by a catwalk on the roof of the Four Leaf fishpacking plant leading to a hidden security door opened via a Master-locked terminal, or by tripping the lasers outside the plant as per Trish's note. The main area of the chem lab contains three rooms: an entry room with a broken ...

  21. The Slogan of the Dictatorship of the Proletariat and Poor Peasantry in

    Source: Works, Vol. 9, December-July, 1927, pp. 274-287 Publisher: Foreign Languages Publishing House, Moscow, 1954 First Published: J. Stalin, Problems of Leninism, 4th edition, 1928 Transcription/Markup: Brian Reid Public Domain: Marxists Internet Archive (2008). You may freely copy, distribute, display and perform this work; as well as make derivative and commercial works.

  22. Safari Adventure primate house

    The Safari Adventure primate house is a location in Nuka-World in 2287. Before the Great War, the primate house allowed park visitors to observe a number of gorillas. As of 2287, Cito, a man raised by the irradiated ghoulrillas after his parents died, calls this area home, and wants to protect his ghoulrilla family from the monsters in the area. The primate house is a small building, with two ...

  23. Welcome Center

    The Welcome Center is an unmarked location in Nuka-World in 2287. Before the Great War, the Welcome Center was used to direct visitors to points of interest in the Safari Adventure section of the park. Unbeknownst to guests, the Nuka-Cola Corporation also operated a highly secure cloning facility beneath the center, where experiments were performed on animals such as polar bears and anteaters ...